Manufacturer: Williams Electronic Games, Inc.
Production Run: 2,711
Released: 1997
Design Team:
Concept: Pat Lawlor
Design: Pat Lawlor, Louis Koziarz
Mechanics: John Krusch
Artwork: John Youssi
Software: Louis KoziarzSound and Music: Vince Pontarelli
2009 $2,450
2008 $2,700
2007 $2,675
2006 $2,550

My No Good Gofers
Date of Manufacture:
Serial Number:
Condition: Shopped, Working 100%
Purchased: August 2006
Sold: August 2007
No Good Gofers Quick Links
Flyer
Slam
Ramp and protectors from Kerry Stair aka Mantis Amusements
Click on the arrows below to scroll through the photos. Highlight a picture to make it full size.
What do you get when you mix golfing, gofers and pinball with one of the most
successful designers in pinball? You get a fast paced and action packed game
with the most "flow" of any
Pat Lawlor pin. No Good Gofers (NGG) is reminiscent of the
classic 1980 comedy
Caddyshack where a pesky
gofer causes mayhem and tomfoolery. The
gofer keeps Carl the grounds
keeper very busy. Instead of one there are two gofers to deal while
shooting 18-holes of golf in this very underrated and low production pin.

Pat Lawlor is known for being
innovative and always bringing something new to a game.
In NGG he designed a
slam ramp in the middle of the playfield that allows players to attempt shots
onto the Driving Range. The Driving Range is a 2nd level of the playfield that
is a clear piece of plexi with a golf cart and Hole in one shot. This shot is
probably one of the most satisfying shots in all of pinball. The golf cart has
2 targets for wheels that can be shot to start 3 different modes and various
scoring possibilities. Under the Driving Range are the stars of NGG, Budd and
Buzz. They make their appearances by popping up from under the playfield to taunt
the player and block the ramp entrances. The 2 main ramps on either side of the
playfield leading back to the flippers are done beautifully in a dark blue. The
playfield has a spinning disk that randomizes 16 different awards and ball
movement during play. Pop a gofer and Dance Party are hilarious. 5 awards on
the disk are multi-ball modes. Even with all the multi-ball modes it doesn't
feel like it's too much. There is an upper right flipper that allows shots to
the Putting Green scoop, both gofers and sand trap targets. A captive Newton
ball in the lower left of the playfield awards various points and has a very
cool sound when hitting it. Red, white and blue pop bumpers are located in a
narrow left portion of the playfield. It's almost pachinko like watching the
ball work its way down. The pinball artwork is brilliantly done in primary
blues, reds and yellows. The sounds package is fantastic with the main tune
having upbeat and catchy Cajun sound to it. A speaker upgrade is definitely
recommended to take advantage of the great sounding explosions and music. Budd
and Buzz seem to never run out of funny taunts to blurt out. The light show is
also a great attraction to the pin especially at the start of multi-ball. The
lights and flashers glow dim to ultra bright with what sounds like a jet engine
revving up eventually ejecting a pinball directly towards the flippers.
NGG is a great pin by Pat Lawlor and Williams with a low production of 2711
machines. Pound for pound it's a satisfying and fun a game as any of the other
top 10 pins out there. NGG is one of the best Lawlor games ever behind
The Adams Family,
Twilight Zone and
Family Guy.
Did you know?
During Attract mode, press the
following sequence:
Design Team: B, 16R, 1L, 13R, 1L, 12R, 1L (that spells PML, designer Pat
Lawlor´s initials)
Once entered you have to wait 5 minutes until you can do it again.
The default high score for "holes in 1" have the initials "MOO".
The red button is held by Buzz on the backglass.